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When you run the installer for VS2107 you will be presented with a welcome screen where the products available for installation are listed. If you see this, and a reboot does not fix, then please uninstall those optional components.
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Once the install process has finished, you can go back to GameMaker.īe aware that whilst we have not seen any such issues ourselves, a user has reported that the Just-In-Time Debugger and the C++ Profiling Tools may cause builds to fail for some reason.
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Note that install options shown in the image below differ from the defaults, and only show the required options for GameMaker to build Windows YYC (and also Windows UWP) packages.Ĭlick Install to install the selected components, and then restart your PC to finalise the installation. Here, click Desktop development with C++ and then ensure the components shown on the right are selected. When you run the installer for VS2109 you will be presented with a welcome screen where the workloads available for installation are listed. Once downloaded, start the installation process, and then follow the steps outlined below for the version that you are installing.Īnother reminder to check the the Required SDKs FAQ before you begin, so you know the version numbers of components required, etc. Some users have reported issues with 圆4 builds on YYC when using Visual Studio Community 2017, as such we recommend only compiling to x86 (VM or YYC) if you're going to stick with an older version.
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Should you require the older versions, you can find information on how to get both Visual Studio Community 2015 and/or Visual Studio Community 2017 here (note that you may need to sign up for the free MS Dev Essentials package to access the download). Visual Studio Community 2019 can be found here. (Win 7 + SP1 is the minimum required to run GM anyway, so you should already have this.) If you do not have SP1 installed, Visual Studio will refuse to install.
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Please note that all versions of Visual Studio require you to be running at least Windows 7 with SP1.
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You can find the specifics on which versions of Visual Studio are supported in which versions of GM on the Required SDKs FAQ. Nothing about this Option changes whether you require Visual Studio or not.īefore you can build any YYC versions of your projects you will be required to download and install Visual Studio for Windows (if you are using the Mac IDE then this will need to be downloaded and installed on the PC used as your remote worker).
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When we refer to 64bit builds in this FAQ, this is what we mean. Just as a quick note, starting with GMS 2.3.1, you can now toggle building a 64bit package in Game Options > Windows, as you can see here: However, if you wish to compile using Windows YYC, or if you are using the Mac IDE to do your builds, then you will need to do a couple of additional steps. When compiling for Windows VM on a PC, GameMaker requires no further setup, as VM builds do not require Visual Studio or any other external tools to be installed on your PC.
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The YYC target gives much greater optimisation and a corresponding performance boost, especially with logic-heavy games, but be aware projects will take more time to compile. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (if you target YYC and try to do a debug run, GameMaker will notify you that the build will be completed using VM instead).
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The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build your game using compiled native code.VM - This will build your game using interpreted code.(If you previously had a free licence, then you will be used to seeing the "Test" target here, but this psuedo-target will no longer be listed once you have purchased a GameMaker subscription.)įor the Windows target platform you can see that there are two output options: The Remote Worker is no longer supported as of January 2022 and has already been removed from GameMaker in 2022.1.0, so information about the Remote Worker should be treated as legacy.Īfter installing and running GameMaker on a PC you should be able to test projects immediately using the "Windows VM" target using the Targets Manager window, located in the top right of the main GM workspace: Please note, the Remote Worker which Mac IDE users could previously use to do their Windows builds remotely can only be found if you are using GMS2 2.3.7 (Dec 2021) or older.
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In this article we give the required steps to get the Windows platform up and running in the Windows IDE. GameMaker's Creator subscription (and above) comes with three desktop export platforms: Windows, Mac and Ubuntu.